tag:blogger.com,1999:blog-5459604270859239874.post8370025815764357283..comments2023-04-02T05:39:54.807-04:00Comments on Back to (Role-Playing Game) Basics: Character DeathCinderellaManJJhttp://www.blogger.com/profile/01922766356502615925noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5459604270859239874.post-70838337560653496852010-01-08T12:38:26.923-05:002010-01-08T12:38:26.923-05:00My friend, Dr. Robinson (http://bit.ly/7nu7tz) rem...My friend, Dr. Robinson (http://bit.ly/7nu7tz) reminded me of a time he was running a game of DC Heroes and Deadshot dropped my newly minted hero, Cursader, with a well placed shot (which is what Deadshot does). I wasn't terribly upset about this since I had just started playing the character and didn't have a lot of history with him.<br /><br />I had, however, put a lot of time creating that character. Anybody that's played DC Heroes knows that it takes some finesse to get the character you want with the points you've been given. So yeah, from a resources point of view (Step on up) I was kinda bummed by his death. But Dr. R. made it very clear before combat that Deadshot's attacks would be considered lethal damage. Add that to the fact the that the rolls in DCH were what we would call exploding (Robin technically had a chance to drop Darkseid with one really, really good roll) and you have the real potential to drop a hero in any combat. So we were forewarned.<br /><br />To Dr. R.'s credit, he found a way to bring my character back in a suitably comic booky way. So it all comes back to Social Contract and talk to your GM.CinderellaManJJhttps://www.blogger.com/profile/01922766356502615925noreply@blogger.com