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Thursday, January 6, 2011

A time for change

As I sit here, in poor man's first class (no one sitting next to me in coach), on my flight home, I'm thinking about what I said in my last post. This blog is me, but it only shows one side of me (and like a d20, I got lots o' sides). I think I'd like to use this blog to explore more of me than just RPGs.

The problem is, how to do that? When I launched this blog I joined RPGBloggers.com. I'm sure there are lots of things about my life that are not of interest to players of RPGs, well, at least that's what I imagine. Still, I don't want to burden their feed with a bunch of personal stuff.

So consider this post a "heads up" that I will probably be doing some housekeeping around here, possibly involving an address change. I apologize in advance for any confusion.


Follow your bliss,
JJ

- Posted using BlogPress from my iPad

Wednesday, January 5, 2011

Future so bright: 2011

I've been avoiding this blog post. I'm not good at setting goals. That's not true; I'm great at setting goals. Following through? Not so much. So I did what I always do to when I want to avoid something: I read. I could call it "research" since I was reading many posts by other bloggers about New Year's resolutions and goals, but let's call it for what it is: avoiding a troublesome task.

I did enjoy the blogs I read; they were many and varied. Some tackled the New Year with the ferocity of a pit bull, others were calm and serene in their approach. And none helped me figure out what I wanted to do. (However, I did find a more convenient way to keep up on blogs using Twitter and Instapaper for the iPad.)

See, I've been struggling with what to do with this blog. I haven't really been posting lately which really makes me wonder why I'm doing it at all. At first I thought I had something to say, but my voice and focus was never very clear. I'm not an authority on gaming, I can only speak from experience.

Then I thought it was to stay in touch with the friends I met through podcasting. Well, Twitter seems better suited to that. The blog did start some dialogue with others on the interwebs, but it wasn't quite what I was looking for.

I generally have more ideas then I have the time to follow up on and discipline is not my strong suit; OCD is which makes writing a post take twice as long as it should. Family, work and other commitments are all making their demands known.

And then it hits me while I'm typing that last paragraph: this blog is my thing. It is more personal than almost anything else it do. I loves me some RPGs and gaming. I love talking about them, playing them, designing them and reading them. I'm not writing this for anybody but me.

So, no resolutions, no goals - it just is. Chaotic, eclectic and all over the place: that's me.

Follow your bliss,
JJ

- Posted using BlogPress from my iPad

Friday, December 31, 2010

Looking Back 2010

It's that time of year where we take a page from Janus' book and look back at the year that has passed and forward to the next. So I'll cut to the chase and start with my resolutions for this last year and see how I did.

First under New Things:

  • Run at least three different games at conventions - a big goose egg there. I only made it to one convention this past year (Origins for 1 day) and I was able to sit in on one game, but not run anything.
  • Put together a free RPG to run in libraries - another 0. I had started work on Demigods but was not able to get it to a playable version for testing.
  • Development on an Old School campaign - 25%. I started work on Icosa and managed to hammer out the basics, but ran out of steam.
  • Run introductory RPG sessions at library - 0. Other than the initial session in 2009 I was not able to get this moving. This failed primarily to my dependance on the second point above.
  • Run RPG for children under 10 - fail.
  • Illustrating my games/play - nada.

Score: .25 out of 6

On to Improvements:

  • Posting an average of 8x/month - 0. I managed to hit that mark 1 out of the last 12 months. I started out strong with 11 posts in January and spiked again in April with 7.
  • Posting adventure logs - 0. Didn't happen.
  • Games in Libraries Podcast - epic fail. I couldn't get my act together to make it happen.
  • Participation in RPG conversations - 25%. I started off strong and once again lost steam.
  • Logging my reading with GoodReads - 75%. I did very well with logging, I just had a tough time finishing books.

Score: 1 out of 5

Finally Continuing Items:

  • Continued regular play - Yes. I managed to have probably my best gaming year to date (even if I didn't always blog about it).
  • Continue exploring my passion - I would have to say Yes on this as well.
  • Strive for a balance in my endeavors - Ha! Ok, that was a bit sarcastic. I did strive (begged, pleaded and even groveled at times), but was not always successful. I'll give this one a 50%.

Score: 2.5 out of 3

So looking back this may seem like an awful year. Really, it wasn't. Maybe I was a bit unrealistic on what I was aiming for, but I gave it a shot. I'm not mad, a little disappointed, maybe, but I'm not going to beat myself up over it. So, taking what I've learned and looking ahead, I try to follow Casey Kasem's advice:

"Keep your feet on the ground and keep reaching for the stars."

So now with this review of the year under my belt (slightly smaller thanks to plus5cha.com & MyFitnessPal.com), I can ponder my course for the next year. For that, check back on the other side of midnight.

Follow your bliss,
JJ

- Posted using BlogPress from my iPad

Wednesday, November 24, 2010

Time Will Tell

It's been over two months since I posted anything to this blog, and while I use this space to think through some of the gaming-related ideas going through my head, there are a few of you out there in inter-web land that visit this space and interact with me. To those that do, I apologize for my absence.

There has been a serious lack of regular gaming going on in my life, and that has a lot to do with my general mood and lack of posting. I'm getting back into the swing of things with an on-line game of Apocalypse World, my Dresden Files game is shrinking to just be me and my boys, I'm figuring out what to play with my regular face-to-face group, and I may be running some old school fantasy games at a recently opened FLGS. Things seem to be picking up just as we head into the holiday season, when life in the States seems to be at its most hectic.

So what have I been doing with my time? I've been looking inward, using the time for thought and introspection. Another birthday has come and gone, the boys are a year older and one more step closer to moving out of the house, and my wife grows more beautiful with each passing day. I'm looking to see where gaming fits into my life without taking it over completely. I'm looking at the purpose of this blog and whether it has any beneficial impact in the grand scheme of things.

Only time will tell. I promise to keep those of you that do stop by to read my meandering thoughts posted.

Follow Your Bliss,
JJ


- Posted using BlogPress from my iPhone

Monday, September 13, 2010

Switching Gears: Dresden Files RPG

After a long absence at the Back to Basics gaming table, our crew gathered to discuss what to do next. I laid out some possibilities: finish Keep on the Borderlands, play Mouse Guard or Dresden Files, or have someone else step up and run something. My oldest son said he would run Eberron (3.5) and I offered to pick up Dark Sun if my youngest wanted to explore running 4th edition D&D.

After kicking this around for a bit, most of the table was ambivalent while my two sons were strongly promoting Dresden Files. Both had played in an awesome pick-up game at Origins (referred to in our house as 'Night of the Chupacabra') run by That Internet Guy, Ryan Macklin. My youngest was giving a pitch worthy of any used car salesman. The rest of the group agreed and the Dresden Files RPG we would play.

Before sitting in on the game at Origins this year I had not read any DF material. I was familiar with the FATE system from Spirit of the Century. After Origins I picked up the DFRPG PDF and started reading through it, hopping around to skim the topics that interested me. The game seemed very closely tied to the fiction, so I decided to give the books a try.

I burned through Storm Front and passed it off to one of the members of the B2B crew. He burned through it too and loved it as much as I did. I passed it onto my oldest son and he fell in love with it too. We got our hands on the second book and were not disappointed. I now turned back to the DFRPG to read it from the beginning.

After our group settled on DFRPG, I went to my friend's computer (we game at his house) and printed off the city creation worksheets. I had read the city creation chapter before we gathered so I felt pretty comfortable walking through this as our first session.

I've played games where setting creation is part of the process of play (Mortal Coil primarily) so I went into it with an open mind. I threw out several suggestions for a city to base the game in, including New York, Las Vegas and our hometown of Perrysburg. I thought that placing the game between the urban center of Toledo and the rural city of Bowling Green could be interesting. I was worried that we were straying too far from the urban setting of the novels. Thankfully the others thought it would be interesting as well. I like that our home was an island of safety between the encroaching urban center of Toledo and the dark and mysterious Black Swamp of Bowling Green (this gets fleshed out below).

We began to bang out ideas. We first came up with a Theme of urbanization and over-development. We didn't have to look very far and were able to name many real-world examples. We placed the (fictional) mayor of Toledo as the Face of this Theme.

Next we hammered out two Threats: the area known as the Black Swamp is the source of powerful black magic and that an outlaw biker gang is upsetting the delicate balance of organized crime. The Faces of the Black Swamp Threat are the opposing leaders of the White and Black Lodges, Native American circles of shaman. For the biker gang we chose the leader (a sorcerer to bring in another supernatural element) and his lieutenant. This will definitely be the primary Threat of the initial story arc.

Next we tackled The Balance of Power. This was probably the most confusing aspect of the the setting creation for the players to grasp. After a couple of attempts at explaining the idea behind it they finally latched on and we were off and running. We created, IMHO, a nice scattering of groups (I hope to soon post a JPEG of our graph or some other such document).

Finally we started filling in the Locations that we wanted to use. The gang really go into this. Some of the more interesting ones include Ft. Meigs, a historic fort from the War of 1812 that will be Accorded Neutral Grounds, and the Fifth Third Field, home of the Toledo Mud Hens minor league baseball team under which is lair to the city's vampires. The most interesting face we put to these locations is the ghost of General 'Mad' Anthony Wayne who haunts Ft. Meigs and keeps the peace there.

The fun didn't end there. One of the players discovered a local ghost story about Anthony Wayne. Seems his remains were were exhumed and moved to a new burial place. Along the way, some of the bones went missing. Now the Mad General rises to look for his bones. You can bet that will come into play.

Everyone is excited to get to playing. Next time we meet we'll work on character creation. I'll post the results soon


Follow your bliss,
JJ

- Posted using BlogPress from my iPad