A personal journey of exploration and examination into the roots of my passion for role-playing games and a place to share that passion with a new generation of gamers.
Sunday, January 9, 2011
Finding My Way
I'll continue to blog about RPG related topics and those posts will still be available at RPGBloggers.com. I'll also be sharing posts on movies, TV, music and other thoughts on my mind. As before, I'm doing this first for me as a way to process my thoughts and secondly as a way to dialogue with friends new and old. So if you find something of interest please share your thoughts as well.
Please join me in this in this blog's new home: CinderellaManJJ.blogspot.com
Follow your bliss,
JJ
- Posted using BlogPress from my iPad
Thursday, January 6, 2011
A time for change
The problem is, how to do that? When I launched this blog I joined RPGBloggers.com. I'm sure there are lots of things about my life that are not of interest to players of RPGs, well, at least that's what I imagine. Still, I don't want to burden their feed with a bunch of personal stuff.
So consider this post a "heads up" that I will probably be doing some housekeeping around here, possibly involving an address change. I apologize in advance for any confusion.
Follow your bliss,
JJ
- Posted using BlogPress from my iPad
Wednesday, January 5, 2011
Future so bright: 2011
I did enjoy the blogs I read; they were many and varied. Some tackled the New Year with the ferocity of a pit bull, others were calm and serene in their approach. And none helped me figure out what I wanted to do. (However, I did find a more convenient way to keep up on blogs using Twitter and Instapaper for the iPad.)
See, I've been struggling with what to do with this blog. I haven't really been posting lately which really makes me wonder why I'm doing it at all. At first I thought I had something to say, but my voice and focus was never very clear. I'm not an authority on gaming, I can only speak from experience.
Then I thought it was to stay in touch with the friends I met through podcasting. Well, Twitter seems better suited to that. The blog did start some dialogue with others on the interwebs, but it wasn't quite what I was looking for.
I generally have more ideas then I have the time to follow up on and discipline is not my strong suit; OCD is which makes writing a post take twice as long as it should. Family, work and other commitments are all making their demands known.
And then it hits me while I'm typing that last paragraph: this blog is my thing. It is more personal than almost anything else it do. I loves me some RPGs and gaming. I love talking about them, playing them, designing them and reading them. I'm not writing this for anybody but me.
So, no resolutions, no goals - it just is. Chaotic, eclectic and all over the place: that's me.
Follow your bliss,
JJ
- Posted using BlogPress from my iPad
Friday, December 31, 2010
Looking Back 2010
First under New Things:
- Run at least three different games at conventions - a big goose egg there. I only made it to one convention this past year (Origins for 1 day) and I was able to sit in on one game, but not run anything.
- Put together a free RPG to run in libraries - another 0. I had started work on Demigods but was not able to get it to a playable version for testing.
- Development on an Old School campaign - 25%. I started work on Icosa and managed to hammer out the basics, but ran out of steam.
- Run introductory RPG sessions at library - 0. Other than the initial session in 2009 I was not able to get this moving. This failed primarily to my dependance on the second point above.
- Run RPG for children under 10 - fail.
- Illustrating my games/play - nada.
Score: .25 out of 6
On to Improvements:
- Posting an average of 8x/month - 0. I managed to hit that mark 1 out of the last 12 months. I started out strong with 11 posts in January and spiked again in April with 7.
- Posting adventure logs - 0. Didn't happen.
- Games in Libraries Podcast - epic fail. I couldn't get my act together to make it happen.
- Participation in RPG conversations - 25%. I started off strong and once again lost steam.
- Logging my reading with GoodReads - 75%. I did very well with logging, I just had a tough time finishing books.
Score: 1 out of 5
Finally Continuing Items:
- Continued regular play - Yes. I managed to have probably my best gaming year to date (even if I didn't always blog about it).
- Continue exploring my passion - I would have to say Yes on this as well.
- Strive for a balance in my endeavors - Ha! Ok, that was a bit sarcastic. I did strive (begged, pleaded and even groveled at times), but was not always successful. I'll give this one a 50%.
Score: 2.5 out of 3
So looking back this may seem like an awful year. Really, it wasn't. Maybe I was a bit unrealistic on what I was aiming for, but I gave it a shot. I'm not mad, a little disappointed, maybe, but I'm not going to beat myself up over it. So, taking what I've learned and looking ahead, I try to follow Casey Kasem's advice:
"Keep your feet on the ground and keep reaching for the stars."
So now with this review of the year under my belt (slightly smaller thanks to plus5cha.com & MyFitnessPal.com), I can ponder my course for the next year. For that, check back on the other side of midnight.
Follow your bliss,
JJ
- Posted using BlogPress from my iPad
Thursday, February 25, 2010
Journey of a thousand miles
Ryan, I just went to the store and got a dozen or so right here.
When Mage: The Ascension first came out, early publicity made it look like a modern take on Ars Magica where magic was stored on hard drives and spells could be sent through a telephone or fax. That in and of itself was quite cool. The game that came out was nothing close to that. Well, that's not exactly true, but the author himself stated that the game took a radical turn in an unplanned direction.
In the Bibliography of the first edition of the game, Stewart Wieck speaks of how reading Robert M. Prisig's Zen and the Art of Motorcycle Maintenance had an "unmistakeable effect on the design of this game." The game was no longer a game of modern magic, but became a search for Truth.
Mages awaken to the truth that reality is not static. If one has the proper vision and mindset and a little bit of know-how, reality can bend to the mage's will. At it's heart, this is no different than what Aleistar Crowley's definition of magick presented in Magick in Theory and Practice:
MAGICK is the Science and Art of causing Change to occur in conformity with Will.
Mage characters are not the purveyors of parlor tricks and fireballs depicted by most traditional sources. Of course, in the course of day-to-day life, mages will most certainly evoke such magicakal manifestations - and would hardly be enjoyable roleplaying subjects if they did not. Even so, mages of the Storyteller System, and their magical powers, represent much greater philosophical truths.
Such truths may never arise in a direct way within the game, but they permeate the setting nonetheless.
Friday, February 5, 2010
How I learned to stop worrying and love Ars Magica
I was introduced to Ars Magica in 1987, soon after it's release. I was home after my horrible first year at Bowling Green State University. I was supposed to be working on my saxophone playing so I could re-apply to BGSU's School of Music. Instead I was floundering in indecision about my future.
I was spending much of the time I was not working one of my three jobs thinking about or playing AD&D with my friends. It was a time full of role-playing goodness. I had a subscription to Dragon magazine and devoured it's contents to learn new ways to expand play. It was in those pages that I first found Ars Magica.
I don't remember the issue and I have long since sold my back issues (and for that mater it could have been White Wolf magazine - if anybody knows, please let me know), but there was a short piece of fiction about a flame-wielding Magi. I like to believe that it was written by one of the games authors: Jonathan Tweet & Mark Rein•Hagen.
Anyway, the wizard in the story was unlike anything I'd read to that point. I found the use of magic in the story unlike anything in AD&D. After the artcle were two write-ups for the Magi. The first was a typical AD&D stat block. The other was for Ars Magica (AM).
I found the AM character sheet facinating, especially how the magic was portrayed as skills in various magical disciplines. Also, the AM Magi had mechanical elements on the character sheet to represent various disadvantages and story points. This is pretty commonplace now, but it was earth-shaking to me then.
I found an ad with information for ordering the game from an unknown company called Lions Rampant. I soon did the unthinkable: I ordered the book sight unseen on the merits of that story and the character sheet alone.
I received the book shortly before heading back to school at BGSU. I was living on campus while technically a Junior (uncool) and was working in a dorm as a Resident Advisor (even more uncool). I read the book cover to cover several times.
Even after reading it as I did i had a lot of questions. I found the address for the company and hand wrote a letter asking them all of my questions (this was before the Internet was the sprawling monstrosity it is today.
To my utter amazement I received a hand-written reply several pages in length (as I type this post I'm 25,000 ft in the air over Nebraska so I can't check to see which of the designers wrote the reply, I'll have to check when I get home - yes, I kept the letter inside the well-worn cover of the game book). He answered my questions point for point.
Let me point out here that Dragon magazine gave me the opportunity to write in letters and ask questions if I wanted. But that was D&D. I was very intimidated by the stature and history of that game and looked with hero-worship to Gary & crew. With AM I felt comfortable building a dialog - a relationship. I now know that this sort of relationship building is a staple of independent press games. I've heard Fred, Chad, Luke and others speak of it on several occasions. But back then...again, monumental.
Some of the things that made AM so cool in my mind: stats that were modifiers in and of themselves, impovisational magic, troupe style play, control of multiple characters in play and building the story colaborotively.
Sadly I only had one opportunity to run a game of it. My college AD&D group obliged me and let me start. We never got past character creation. Maybe I built it up too much. Maybe it requires a bigger buy-in from players. Whatever the case, it is one game that i regret never pursuing further.
But I think there is still time. I think I'll dust it off and see if the magic still exists between the covers. In it's day it was avant guard. Today is it passé? We'll see.
Next time, more Exploring Elric: Twilight Civilizations!
Follow Your Bliss,
JJ
Update: Find Ars Magica 4th Edition PDF free here at the Atlas Games site. Also includes free adventures, campaign and character sheets. No excuse now, time to Creo Ignem.
Tuesday, January 12, 2010
Tweeting...for what it's worth
But after some prodding on his part I made the leap last week. I have to say it is quite fun. It was made even more enjoyable now that I tied it all together so that I'm covering facebook, tweets and notices of blog posts into one interface (for the technically minded see below).
So, for what it's worth, if you enjoy this blog and want to keep the conversation flowing, then feel free to look me up on Twitter: @CinderellaManJJ.
Technical note - I have my Twitter account set to send my status updates to facebook as well, which kills two birds with one stone. I follow tweets using TweetDeck on my PCs and iPhone. I also created a bit.ly account to manage and track all my shortened URLs. Finally, again with a recommendation from Daniel, I've set up TwitterFeed so I can automatically tweet and update facebook when I publish a blog post. I'm still learning all the syntax, but I'm having a good time of it.
Follow Your Bliss,
JJ
Tuesday, January 5, 2010
Out with the old and in with the new
- I want to run at least three different games at conventions over the course of this year. I may run the same game at more than one convention, but I'd like to try to vary what it is that I'm running. Current candidates are Swords & Wizardry Whitebox, InSpectres, Faery's Tale and Demigods (see below).
- I want to put together a free RPG for use in libraries based on the Percy Jackson series of books as a way to tie RPGs into reading. This will be a re-skinning of John Harper's Ghost/Echo which provides a simple and easy-to-teach framework for a storytelling game.
- I will begin developing, playing and documenting an original Old School setting suitable for play with Swords & Wizardry Whitebox. All this exploring into my gaming roots has caused me to be bitten by the Old School Renaissance bug.
- I want to run at least 4 introductory RPG sessions in a library. I felt I had great success with my last one and hope to continue the trend.
- I want to run RPGs for children under the age of 10. I may do this as part of my convention play, playing in libraries or playing with children of my friends.
- I want to start illustrating my RPG play. This means art for any setting/game material as well for any campaigns I'm running/playing. This is my personal challenge for Creative Every Day 2010. I found this through my friend Mick Bradley and thought this was a worthwhile pursuit. While most of what I do in this blog is creative, I, inspired by Mick, wanted to push myself further. I'll be posting my results for all to see.
- I was posting on average about 4 times a month on this blog. I would like to up that to averaging 8 posts a month. Posting has helped me in working out a better understanding about what I like in RPGs.
- I want to post adventure logs more regularly for my current campaigns. I started off fine at Obsidian Portal and then dropped off. I would like to post from both the GM and Player perspective for all my campaigns. I'll cross-link here for anyone interested in following my actual play.
- At the close of last year I had started contributing to the Games in Libraries Podcast. This year I have stepped up as host and audio editor for the podcast. This will most likely be an annual rotating position, but I wanted to make sure this great podcast continued to reach listeners so I stepped up my participation.
- I want to step up my participation in conversations related to my RPG passion, whether it be posting comments on blogs or forums. I will continue participate at The Escapist, Kids-RPG and look for a good forum for some Old School discussions.
- I hope to be more disciplined in logging what I'm reading that is RPG related. I started off using an app in Facebook, but now, thanks to Daniel Perez's suggestion, I'm using GoodReads which has had the added benefit of putting me in touch with what my friends are reading.
- I want to continue regular play as both GM and player in campaigns with my children and friends.
- I will continue to learn and explore my RPG passion though gaming, blogging and podcasting.
- I will continue to strive for a good balance in all my endeavors. While I have only listed my RPG related resolutions I will be working on resolutions for other areas of my life as well.
Thursday, November 26, 2009
Giving Thanks
- I'm thankful for my wife and her understanding that playing RPGs is part of who I am. I appreciate her patience when I wax geeky about some minutia of a game session I just played. And I love that she encourages me to persue my passion of sharing RPGs with a new generation of gamers.
- I'm thankful for my boys and their love of the hobby. I love that it has transcended me always initiating play and that they have found new ways to play together. It is wonderful to have this bond that we can share as they grow older and I hope it is something that keeps us close.
- I'm thankful for all the players I had the opportunity to share a game with, I am the richer for that time.
- I'm thankful that the Wood County District Public Library took a chance on letting me run a game for their teen patrons. I hope to be able to introduce more players to this hobby I love so much.
- I'm thankful for BG Teen Central's warm reception to my presentation on RPGs. I look forward to sharing more with this program in the future.
- I'm thankful for my Friendly Local Gaming Stores for persevering in this trying economic times to continue to provide a place to gather and play.
- I'm thankful for the RPG podcasters who tirelessly put out new content with little or no compensation for their time other than a job well done.
- I'm thankful for all the RPG publishers who create countless wondrous worlds for adventure and exploration.
- And finally, I'm thankful that Dave & Gary decided to throw caution to the wind and publish their little brown books.
Wednesday, September 30, 2009
Update
Monday, August 24, 2009
Know the Rules
Monday, August 17, 2009
The Next Generation of Gamers
- Call sign 'Gamer' - for taking the time to share his experiences and lessons learned in the Battletech pods
- Jeff Himmelman and Storn Cook - for showing what's involved in being a freelance artist
- Ryan Macklin and Derek Rex - for giving the boys a warm welcome during the recording of This Just In...From GenCon
- Luke Crane - for sharing his insight about game design and autographing the first gaming book (Mouse Guard) my son ever purchased at a convention
- Brennan Taylor - for having a generous spirit towards new gamers
- Paul Tevis - for embodying the enthusiasm and joie de vivre that is GenCon
Friday, July 24, 2009
Recommended Reading - Tales of the Dying Earth
Thursday, July 23, 2009
In The Beginning... (Part 2)
Wednesday, July 22, 2009
In The Beginning... (Part 1)
...Gygax & Arneson created Dungeons & Dragons (D&D). And all was right in the realm. Like many gamers of my generation, D&D is where it all started. Although I was not there at the groundbreaking I did arrive soon afterward.
D&D was well established as a cultural phenomenon by the late 1970's, which is when it first showed up on my radar. I have a clear memory of watching a local television program during the mid morning (probably during summer vactation). Featured on the program was a segment about a new game called Dungeons & Dragons. With a state-of-the-art flip-board drawing of a sample dungeon, the presenter discussed the basics of characters, monsters and dungeons.
Amazing, I thought, a game where the 'board' is different everytime you play! In fact, the board is only revealed as you play and each player has a unique character with which to explore this dungeon. Mind blowing. I had to have this game.
Even as a kid I loved games, all kinds of games. I loved games with lots of pieces, or as some have called them, fiddly-bits. The more fiddly-bits, the better the game. Games like Monopoly were ok, but I liked unusual games: Eacape from the Death Star, Happy Days, and the ever chic Welcome Back Kotter - Up Your Nose With A Rubber Hose game (if you don't believe me on the last two, check out the links to boardgamegeek.com and see for yourself). Only a couple of things stood between me and possessing this game: access to a hobby store and money.
As a pre-teen in the late 70's I had two ways of getting arround: my bicycle and the city buses. Growing up in Cleveland there were not many places to safely ride your bike outside of the Metroparks, which were nowhere near me. Not that that stopped me from riding unsafely (like on the I-90 freeway, for example - a story for another time). Though not as economical as my bike, the city buses were by far the safer and farther reaching option. That is, if you knew where you wanted to go.
This may be obvious to most, but there was no Google back then, let alone the Internet. You had to let your fingers do the walking if you were looking for a store you hadnever been to, and the Yellow Pages were not the most well-indexed tomes. That's really beside the point; had I truely wanted to find such a store I would have. The more problematic hurddle was money.
My father was a cobbler (the kind that worked with shoes, not desserts) and my mother a seamstress. They had worked out of a storefront a few miles from our home for a number of years before my father's health started failing. By this time, we were living on the disability checks, my dad's pension from Italy and whatever money my mom could make doing dress and clothing alterations from our home. We lived in a working class neighborhood and it is a testament to my mom's budgeting skills that we were as comforable as we were (somehow that budgeting gene missed me). Needless to say, I couldn't really afford such "frivaless things like games", as my mom would say (translated from Italian). Without money, what is a kid to do?
End Of Part 1
[Note: I will be typing a lot about my various experiences with all the editions of Dungeons & Dragons. To make thinks a little easier on my fingers and hopefully clarify which of the various editions I'm writing about, I plan to use the following abreviations within a post (for the Topic lables I'll replace the '&' with an 'n' since the ampersand won't work in a link):
- D&D - The Dungeons & Dragons RPG phenomenon as a whole
- D&DB - The Dungeons & Dragons Basic Rules Set
- D&DX - The Dungeons & Dragons Expert Rules Set
- D&DC - The Dungeons & Dragons Companion Rules Set
- D&DM - The Dungeons & Dragons Master Rules Set
- D&DI - The Dungeons & Dragons Immortals Rules Set
- D&DRC - The Dungeons & Dragons Rules Compendium
- AD&D - The Advanced Dungeons & Dragons line as a whole
- AD&D1 - The first edition of Advenced Dungeons & Dragons; subsequent editions will be labeled with the appropriate number; i.e., AD&D2 for second edition, AD&D3, etc.
- OD&D - The original Dungeons & Dragons game release and all of its supplements (Greyhawk, Blackmoor, etc.)
Tuesday, July 21, 2009
About Me
I'm a 40-something, father of two, happily married gamer. I enjoy most things in the realm of geekdom from sci-fi/fantasy literature to film and animation. A long-time comic book collector, I have fondness in my heart for all heroes in tights, especially those that have worn the lightning bolt of the Flash. During my short stint as a podcaster I have had the pleasure to meet and converse with many luminaries from the fields of both RPGs and comic books.
I have played many of the myriad RPGs that have been published over the years and read through many more than I care to count. I look forward to sharing this world of imagination with my boys as they mature and strive to make the time to play many of the games I said I would get to "one day".
Throughout the course of this blog you will learn much more about me as I (hopefully) learn more about myself. Comments and discourse are always welcome from Followers of this blog.
Follow Your Bliss,
JJ
Posted with LifeCast